Humans experience the world through five senses: sight, hearing, touch, smell, and taste. Typically, sight takes priority as the first and most important source we turn to for information about our environment. While there can be some cultural variations around the globe, on average 80% of human sensory impressions are gathered through our eyes.

Other sensory inputs are also a powerful component of our experiences—for example, the smell of freshly mown grass may recall childhood memories, or the sound of a baby crying evokes anxiety. Most VR devices now enhance the visual experience by adding sound and using built-in speakers to provide auditory information such as background music and sound effect cues that match what is happening visually.

Some augmented- (AR) virtual- (VR) and mixed-reality (MR) device makers have also added haptic elements to the user experience using integrated gloves, suits, or other touch devices than enable a user to “feel” resistance and vibrations as they interact with virtual objects. Industry experts predict that taste will also become an integral part of AR/VR/MR experiences at some point in the next decade.

Now, designers are working on the next sensory innovation: smell. Industry prognosticators believe that sensory integration into XR and other digital platforms will take off in the next decade. By 2030 we may regularly experience scents during movies, feel the weight and motion of virtual objects, and wear earphones that translate languages in real-time.

Dexagon is a company that is at the forefront of making this a real improvement. They have developed a technology that allows users to enter into a virtual world that is indistinguishable from the real world.

This technology is based on a system of sensors and actuators that are placed around the user’s body. These devices are able to track the user’s movements and translate them into the virtual world. The user is also able to see, hear, and feel the virtual world as if it were the real world.

Dexagon’s technology is still in its early stages, but it has the potential to change the way we interact with the world.

It could be used for entertainment, education, or even work. 

The possibilities are endless!