The Metaverse is a Fully Immersive Internet, where we are able to access augmented and virtual reality and interact with all sorts of Environments using persistent avatars and innovative digital technology. However, the Metaverse idea is not new. Many key historical milestones have led to where we are today as we develop Cutting-Edge Web 3.0 technology.

It all started back in 1838 when scientist sir Charles Wheatstone outlined the concept of “Binocular Vision” where two Images – one for each eye – are combined to make a single 3D image. This concept led to the development of stereoscopes, a technology where illusions are used to create an image. The same concept is used today in modern VR headsets.

Subsequently, Morton Heilig created the first VR experience with his Sensorama Machine, in 1956. This machine simulated the experience of riding a motorcycle in Brooklyn by combining 3D video with audio, scents, and a vibrating chair to immerse the viewer.

In the 1970s, MIT created the Aspen Movie Map, which enabled users to take a Computer-Generated Tour of Aspen, Colorado. This was the first time VR has been used to transport users to another place.

But, the term “Metaverse” was first used in Neil Stevenson’s 1982 novel, Snow Crash. Stevenson’s Metaverse was a virtual place where characters escaped a dreary totalitarian reality. In the 90s, some top technology players introduced some VR Arcade Machines, and Sportsvision broadcast the first live NFL game with a yellow yard marker, starting the idea of OverLaying graphics over real-world views – which quickly spread to other sports broadcasting.

The modern turning point was in 2010, when Palmer Luckey, an 18-year-old entrepreneur, and inventor, created the prototype for the Oculus Rift VR Headset. In 2014, Facebook Acquired Oculus VR. At the same time, Sony and Samsung both announced they were creating their own VR headsets, and Google released its first cardboard device and Google Glass AR glasses. Microsoft’s Hololens headsets appear in 2016, and in 2020, Apple added Lidar (Light Detection and Ranging) to iPhones and iPads, creating better depth scanning for better photos and AR.

These innovations have therefore marked the path of growth and development for a technology that today can be still considered in the dawn, and that still reserves incredible opportunities.

If on the one hand, the aspect connected to the devices progresses and creates new scenarios, for integration, portability, sensory and utility extension, equally interesting and in constant development are the aspects related to the creation of Metaverse.

In the past have been mainly seen as game applications or entertainment. Today users are increasingly assisting in developments oriented to different sectors: from education to training, from support for medical therapies to simulations of scenarios and real contests, from events to Real Estate…

We believe we’ll continue to see enormous advancement in immersive experiences in the Next Years. The applications are infinite and Dexagon, today, is at forefront of this huge expanding market to propose and develop ideas for the Metaverse of the future.