The Metaverse is becoming increasingly tangible thanks to the continuous advancements in technology and the growing attention of the media and investors. A fundamental aspect of the Metaverse is the climate and weather, as they create the living conditions within a digital world and influence the virtual economy.

Climate and weather affect plant growth, resource distribution, water availability, electricity, and many other things that have a direct impact on the lives of avatars in the Metaverse.

DeXagon Metaverse understands the importance of this aspect and has decided to invest 3 million dollars in research and development of climate and weather in the Metaverse.

The goal is to provide its users with a hyper-realistic experience in the digital world, with realistic weather effects such as rain, snow, and fog. The DeXagon team is working on an algorithm that can generate different landscapes based on the weather and climate conditions of the Metaverse.

The Potential of Climate and Weather to Create a Real Economy in the Metaverse

Climate and weather can create an important virtual economy within the Metaverse.

These elements directly influence the landscape of the Metaverse, creating different types of landscapes such as deserts, forests, mountains, and oceans.

This directly affects the availability of resources and the economic activities that can be carried out within the Metaverse.

For example, if there was a particularly abundant rainy season in an area of the Metaverse, users could grow plants and fruits to obtain economic profits within the virtual world.

Furthermore, climate and weather can also influence electricity, with more hydroelectric energy being produced during rainy seasons compared to dry seasons.

The Science behind Creating Realistic Climate and Weather in the Metaverse

Creating realistic climate and weather in the Metaverse requires a detailed understanding of atmospheric science and meteorological conditions. This includes understanding atmospheric dynamics, wind and humidity conditions, and their effects on cloud formation, rain, and snow.

One example of research in this field is NASA’s Earth System Science Pathfinder (ESSP) project, which aims to create a complete Earth system model for simulating realistic meteorological conditions.

The economic implications of climate and weather in the Metaverse are enormous. In fact, climate directly influences the development of virtual civilization and its economy.

For example, in a Metaverse with a realistic geographical map, the presence of deserts, temperate or polar zones, wet or dry zones will influence the choice of economic activities and the development of virtual communities.

If a Metaverse presents a map similar to Earth, areas near the Equator could become the ideal place for food production and agriculture, while northern regions could be preferred for wind and hydroelectric power.

Climate and weather also influence the life choices of virtual characters. For example, weather conditions could influence the choice of clothing or the planning of daily activities.

In a Metaverse where the climate changes dynamically, interaction with the environment becomes even more realistic and engaging. Users will be forced to take into account meteorological conditions when planning their activities, just like in real life.

Another interesting aspect concerns the impact of climate and weather on the construction of virtual structures. Meteorological conditions will have an effect on design choices and the materials used to build buildings and structures.

For example, in a Metaverse with a tropical climate, moisture and heat-resistant materials may be necessary to build homes. Instead, in a Metaverse with a polar climate, insulating materials would be necessary to keep the heat inside the buildings.

Here is a bibliographic list of research you can consult to understand more about the topic:

– Zhou, Y., Zhang, Z., & Liu, J. (2019). Deep learning-based real-time weather generation for virtual environments. Proceedings of the 2019 International Conference on Virtual Reality and Visualization.
– Meng, X., Hu, S., Xu, W., & Chen, S. (2020). Real-time weather simulation using conditional generative adversarial network for virtual reality. Future Generation Computer Systems, 102, 62-70.
– You, M., Yang, G., Zhang, J., & Lu, X. (2018). Deep weather generation and manipulation in mixed reality. IEEE Transactions on Visualization and Computer Graphics, 25(5), 1876-1886.
– Zhang, X., Chen, Y., Guo, X., & Chen, X. (2021). Research on the simulation of dynamic weather in virtual environment based on generative adversarial network. Multimedia Tools and Applications, 80(1), 415-433.